![]() The reason for doing this challenging improvement is to give you a more stable player experience with less lag. One of the first major improvements we’re doing for 2022 is adding more game databases in Europe. In fact, optimization of memory is something we always have an extra eye on and continue to improve, since this is one of the main reasons why the game sometimes crashes for you. Simplygon is also crucial for the performance of the game, minimizing lag and game crashes due to player devices running out of memory. Beyond that, we can now give you an even better-looking game with these improvements. We added a gradient map shader that we used in revamping Marley’s Farm and Silverglade Village as explained above, and we also revamped the water shader. ![]() On the graphical side, we implemented Simplygon, a third-party software that helps us to optimize the game content. (In-house we call it the Cute Editor and it will allow our users, artists, and game designers to work more efficiently.) Some of the major updates last year included moving from 32 bits support to 64, updating to version 17 of our programming language C++, and porting our editor to a more modern UI and software framework named QT. Otherwise, we would have things floating in the air or quest givers hidden inside of houses (which sometimes still sneak by us, so thank you for the reports)!įor Marley’s Farm, we took the opportunity to remove some of the western theme that was there and instead we tried to align what you see to the man living there: in this case, Marley, and he likes potatoes!īesides the revamp of Marley’s Farm, we also want to share some improvements we do to our game tech. When doing a big revamp, as for Silverglade Village or Steve’s Farm, it’s a big undertaking from the content and the QA team to make sure the new content works with old content - which means digging through 10 years of previous content at times. We always need to make sure that our pre-existing content continues to work for you. The gradient map is something we have been able to use while working with assets in the environment, but the development of the technique has room for improvement with potentially more use cases in the future.Īnother of the challenges we face when working with an existing location in the world is the fact that we can’t just move everything around as we would like. Without gradient maps, we needed to have 74 textures loaded into memory to achieve the amount of variation we have in Silverglade. One of our artists created an image to show what difference it makes. Gradient maps allow us to create more variations of the same texture without adding more strain on your device. One big technical change in the engine that allowed us to deliver these improvements to you is gradient maps. Still, one small location remained in order to wrap up the central part of Silverglade – Marley’s Farm. ![]() ![]() With those walls in place, it meant there were only a few points you were actually able to exit the village.ĭuring the previous year, the team has done a great deal of work on Silverglade Village and Steve’s Farm with the surrounding area. For example, those of you who’ve been playing for a while might recall a time when you were not allowed to jump with your horse when you were inside the old walls of Silverglade. ![]() When we’re working on revamping an existing area, we also put a lot of thought into creating a better experience with less frustration when navigating the world and going from one place to another. It is not just a matter of visual improvement, but also how the game runs on your computer or device. By raising the quality of our graphical assets, how they are implemented, and how the engine uses them to improve optimization (all within our art style), we aim to enhance your experience while you’re in the game. As the game grows, we wish to provide you with an immersive world that you want to spend time in and keep coming back to. ![]()
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